May 29, 2015

“The current VR challenge, [Bolas] says,  is figuring out exactly how much we can mess with our understanding of reality without making the experience feel too weird. "Breaking the rules of physics is one of my favorite parts of VR."

March 11, 2015

"Games will be used, movie tropes will be used, and then, and this is key to what my lab does," says Bolas, "we are going to figure out what the language of this new medium is, we are slowly discovering the rules."

January 23, 2015

“The question is when we can mix virtual and real worlds seamlessly, what are we going to want to do?" Bolas asked.

June 27, 2014

Bolas makes sure that the MxR Lab’s doors are open to students of all backgrounds. "Humanists, social scientists and artists aren’t preoccupied with the limitations of technology," he said. "We take technology, push it to the edge of its limitations and, hopefully, break it.”

January 5, 2015

“Without Mark there would be no Oculus," says Jaron Lanier, a computer scientist who popularized the term ‘virtual reality.'

May 18, 2015

"You cannot tell a linear story with a view from a VR camera, the user moves the camera and discovers the moments.  Space is the story, it is about creating space to find a story."

April 2, 2014

“Virtual Reality is going to change the nature of communication and collaboration."

July 3, 2014

“Our mandate for the last three years has been to find ways to get low-cost VR into everybody’s hands,” said Bolas. “We spent a couple of years figuring out the lowest-cost system we could come up with that would still give people that feeling of immersion. We think we’ve influenced the industry across the board.”

June 28, 2014

“Virtual reality is about to take off in a way that I don't think anybody can fully comprehend," said Mark Bolas.

May 28, 2014

“I think this is the heart and soul of where virtual reality is going to be,” said Bolas, who trains art and engineering students in virtual reality design. 

June 12, 2015

“There is a special place in virtual reality—we call it Near-Field VR," says Mark Bolas, “It is the place that is within arm’s reach of a user, and it is magical, as it provides the best stereoscopic and motion cues of VR.”

July 18, 2014

USC researcher and virtual reality pioneer Mark Bolas said the new technologies are blurring the lines between reality and virtual and moving it outside the realm of gaming. "Virtual reality can touch everything that reality touches. It's stunningly difficult to limit the areas I think it's going to influence."

June 16, 2015

The [lab] brings together a diverse mix of film students and computer scientists, trying to bring the creative thinking of Hollywood to bear on the challenge of creating immersive worlds. When asked which areas of life might benefit from VR, Bolas said, “I can't think of an area which it is not going to affect."

(c) 2015 Mark T. Bolas